Didn't even notice my cat looking at me at first, that caught me off guard. Great little horror game, love the aesthetic and how the atmosphere just slowly builds over each day.
Loved the mix of old animal crossing and the spooks! I love the end spook!
SPOILERS: The way your cat starts to look at you is scary! and the way it does itmore often and you dont even notice the first time. also it being Friday the 13th? and you dont notice it until its too late? nice
Cool!!! I love the old AC aesthetic a lot, so this was extremely fun to see! Super impressive that this was done in 72 hrs. Putting this out since I would've liked to find this info: there's a jumpscare situation near the end but no sudden loud noises!
this game is pretty cool for only 72 hours! I'd definitely want to see a bigger game with this kind of theme with more time on your hands. kind of feels like old exe creepypastas which is charming in its own kind of way
also I was trying to figure out how to leave fullscreen on day 3 and in randomly pressing buttons I hit alt + L, which activated the scary face and scared the absolute shit out of me
Oh wow! This was really a work of art - Looked and felt like a genuinely wholesome AC-like experience, and I loved the day-to-day! And then it flipped and I was spooked. Absolutely awesome work, with the perfect level of unsettling vibes and coziness.
I would genuinely play a whole, long chill game about this with or without the spooks! Definitely watching to keep an eye on any further creations!
really enjoyed this game, menial collection tasks are always enticing for ex-WoW/MMO enjoyers and the gameplay is very smooth. here is my first playthrough, thanks for sharing the game with us :D
I think this is an interesting premise and for 72 hours you really got a lot done!
That being said, I have some feedback on the execution. For context, I was streaming this to a friend who loves creepypastas.
From an environment design perspective, I found myself asking why the area was so cluttered with items. Wouldn't it be better to reveal them day by day as they became relevant?
We both feel like the reveal would have been more impactful if there had been more to build up the illusion of a peaceful town life. If we could get to know the other residents or engage in other activities, I think the player would have more of a bond with them and so it would be more shocking when something happens to them.
Also, it's possible to miss the dead body clue (or perhaps it doesn't spawn for everyone?); I found out about it from the comments section, and I did attempt to explore the entire map. Neither I nor my friend noticed it in my playthrough.
My friend said the danger was too obscured for him to understand what he was supposed to be scared of: did they do this to themselves? Is there some kind of monster that made them do this? What does the danger intend towards the player character? After all, now that everyone is dead, what can they do to hurt us?
He also thought (once I told him about the dead body) that there isn't a narrative justification given for why the previous resident died early if the point of the Harvest Festival is that everyone dies by suicide. If, for example, the previous resident had said "you should get out of here, I'm leaving tomorrow" on Monday, been missing on Tuesday, and showed up in the water on Wednesday, then we as the audience would have understood this was retaliation for trying to leave and we would've felt trapped.
This has a lot of potential if you choose to expand it—I'd love to see more of these characters and the world they live in.
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really loved the game and i am totaly not trying to self promote imeannn
i love it!
Pretty good horror game! I like how it actually looks and feels like a N64 game like in 1996!
/editFor those who dont have time to play or need a playthrough, here is a chill video. I hope this can help you out and hope you have a nice day !
this was traumatizing but epic :D
I REALLY THOUGHT IT WAS A NORMAL GAME OF CUTE KITTENS AND FARMING I got really scared in the end.
RIGHT SAME
Didn't even notice my cat looking at me at first, that caught me off guard. Great little horror game, love the aesthetic and how the atmosphere just slowly builds over each day.
https://youtu.be/E9E8ZX8u7b4
Really enjoyed this one!!
I really enjoyed this one, I enjoyed in anticipation and it did not disappoint :D
Game starts at 10:11
fantastic game
Canadians...
i love it so much
Loved the mix of old animal crossing and the spooks! I love the end spook!
SPOILERS:
The way your cat starts to look at you is scary! and the way it does itmore often and you dont even notice the first time. also it being Friday the 13th? and you dont notice it until its too late? nice
Me gusto mucho el juego, espero que haya una actualización :)
I Really liked the game, I hope there will be an update :)
Cool!!! I love the old AC aesthetic a lot, so this was extremely fun to see! Super impressive that this was done in 72 hrs. Putting this out since I would've liked to find this info: there's a jumpscare situation near the end but no sudden loud noises!
thanks for the jump scare warning!
that was very cute and not scary
Was a bit short but it got way too spooky for me at the end lmao, I'd play this again
It's unique af in the fact it's a N64 themed game and not of the slightly more common PS1, it just needs some polishing, but it's good
Supurb depiction of N64 graphics and sounds and such! gg dev! :)
Great game loved the style of it
I like the fact that this game is quite faithful to N64 graphics... Shadows, low res clamped textures...
Except for the water which looks like crap even for N64 standards... add some alpha please.
i hope i don’t get eaten by a group of animals
also here’s a cool gif and quote
“When life gives you lemons, don’t make lemonade, Give life the lemons back.”
made a video about this game, i enjoyed :)
That's what happens if you leave your AC village for a long period of time
this game is pretty cool for only 72 hours! I'd definitely want to see a bigger game with this kind of theme with more time on your hands. kind of feels like old exe creepypastas which is charming in its own kind of way
also I was trying to figure out how to leave fullscreen on day 3 and in randomly pressing buttons I hit alt + L, which activated the scary face and scared the absolute shit out of me
I'd honestly like some more lore to this game because it is pretty interesting
Oh wow! This was really a work of art - Looked and felt like a genuinely wholesome AC-like experience, and I loved the day-to-day! And then it flipped and I was spooked. Absolutely awesome work, with the perfect level of unsettling vibes and coziness.
I would genuinely play a whole, long chill game about this with or without the spooks! Definitely watching to keep an eye on any further creations!is there a sequel to this game?
can anybody help me? i cannot download it on linux
Download it on Torrent
Were you able to download the game? I just finished playing it!
really enjoyed this game, menial collection tasks are always enticing for ex-WoW/MMO enjoyers and the gameplay is very smooth. here is my first playthrough, thanks for sharing the game with us :D
I think this is an interesting premise and for 72 hours you really got a lot done!
That being said, I have some feedback on the execution. For context, I was streaming this to a friend who loves creepypastas.
From an environment design perspective, I found myself asking why the area was so cluttered with items. Wouldn't it be better to reveal them day by day as they became relevant?
We both feel like the reveal would have been more impactful if there had been more to build up the illusion of a peaceful town life. If we could get to know the other residents or engage in other activities, I think the player would have more of a bond with them and so it would be more shocking when something happens to them.
Also, it's possible to miss the dead body clue (or perhaps it doesn't spawn for everyone?); I found out about it from the comments section, and I did attempt to explore the entire map. Neither I nor my friend noticed it in my playthrough.
My friend said the danger was too obscured for him to understand what he was supposed to be scared of: did they do this to themselves? Is there some kind of monster that made them do this? What does the danger intend towards the player character? After all, now that everyone is dead, what can they do to hurt us?
He also thought (once I told him about the dead body) that there isn't a narrative justification given for why the previous resident died early if the point of the Harvest Festival is that everyone dies by suicide. If, for example, the previous resident had said "you should get out of here, I'm leaving tomorrow" on Monday, been missing on Tuesday, and showed up in the water on Wednesday, then we as the audience would have understood this was retaliation for trying to leave and we would've felt trapped.
This has a lot of potential if you choose to expand it—I'd love to see more of these characters and the world they live in.
Mom!? I think the 64 broke!
ah