this game is pretty cool for only 72 hours! I'd definitely want to see a bigger game with this kind of theme with more time on your hands. kind of feels like old exe creepypastas which is charming in its own kind of way
also I was trying to figure out how to leave fullscreen on day 3 and in randomly pressing buttons I hit alt + L, which activated the scary face and scared the absolute shit out of me
Oh wow! This was really a work of art - Looked and felt like a genuinely wholesome AC-like experience, and I loved the day-to-day! And then it flipped and I was spooked. Absolutely awesome work, with the perfect level of unsettling vibes and coziness.
I would genuinely play a whole, long chill game about this with or without the spooks! Definitely watching to keep an eye on any further creations!
really enjoyed this game, menial collection tasks are always enticing for ex-WoW/MMO enjoyers and the gameplay is very smooth. here is my first playthrough, thanks for sharing the game with us :D
I think this is an interesting premise and for 72 hours you really got a lot done!
That being said, I have some feedback on the execution. For context, I was streaming this to a friend who loves creepypastas.
From an environment design perspective, I found myself asking why the area was so cluttered with items. Wouldn't it be better to reveal them day by day as they became relevant?
We both feel like the reveal would have been more impactful if there had been more to build up the illusion of a peaceful town life. If we could get to know the other residents or engage in other activities, I think the player would have more of a bond with them and so it would be more shocking when something happens to them.
Also, it's possible to miss the dead body clue (or perhaps it doesn't spawn for everyone?); I found out about it from the comments section, and I did attempt to explore the entire map. Neither I nor my friend noticed it in my playthrough.
My friend said the danger was too obscured for him to understand what he was supposed to be scared of: did they do this to themselves? Is there some kind of monster that made them do this? What does the danger intend towards the player character? After all, now that everyone is dead, what can they do to hurt us?
He also thought (once I told him about the dead body) that there isn't a narrative justification given for why the previous resident died early if the point of the Harvest Festival is that everyone dies by suicide. If, for example, the previous resident had said "you should get out of here, I'm leaving tomorrow" on Monday, been missing on Tuesday, and showed up in the water on Wednesday, then we as the audience would have understood this was retaliation for trying to leave and we would've felt trapped.
This has a lot of potential if you choose to expand it—I'd love to see more of these characters and the world they live in.
I really enjoyed the play style it felt really good. Loved the graphics really gave off that classic feeling and overall liked the atmosphere of the game <333
MY BOYS WE IS PLAYINIG 20 RANDOM HORROR GAMES THIS GAMEPLAY IS 5 HOURS LONG I HOPE YOU ENJOY. THE RANDOM SCARY GAMES ARE FREAKING AWESOME THANKS CREATORS FOR MAKING THESE EPIC GAMES!!!!!! KEEP UP THE GOOD WORK WE NEED MORE PEOPLE LIKE THIS IN THE WORLD MAKING AWESOME GAMES LIKE THESE I LOVE YOU ALL AND BE SAFE AND PLEASE PRAY FOR ME THINK I MIGHT BE SICK HAVE NOT BEEN FEELING GOOD LATELY AND LIKE THE VIDEO IF YOU ENJOYED IF NOT I TOTALLY UNDERSTAND I KNOW I'M NOT REALLY A GOOD YOUTUBER BU T I REALLY TRY LIKE EVERYONE ELSE ON THE ITCH.IO/YOUTUBE PLATFORM BUT IF YOU HAVE ANY GOOD TIPS FOR ME ON MAKING MY YOUTUBE VIDEOS BETTER PLEASE TELL ME IN THE COMMENTS IMMEDIATELY YOU WILL REALLY BE A GREAT HELP TO ME OTHER THAN THAT HOPE YOU ENJOY THE VIDEO AND SEE YOU LATER IN THE NEXT VIDEO!!!!!!!!!!!
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Was a bit short but it got way too spooky for me at the end lmao, I'd play this again
It's unique af in the fact it's a N64 themed game and not of the slightly more common PS1, it just needs some polishing, but it's good
Supurb depiction of N64 graphics and sounds and such! gg dev! :)
Great game loved the style of it
I like the fact that this game is quite faithful to N64 graphics... Shadows, low res clamped textures...
Except for the water which looks like crap even for N64 standards... add some alpha please.
i hope i don’t get eaten by a group of animals
also here’s a cool gif and quote
“When life gives you lemons, don’t make lemonade, Give life the lemons back.”
made a video about this game, i enjoyed :)
i have a question can u plz put this game on ipad i really want to play it on there
That's what happens if you leave your AC village for a long period of time
this game is pretty cool for only 72 hours! I'd definitely want to see a bigger game with this kind of theme with more time on your hands. kind of feels like old exe creepypastas which is charming in its own kind of way
also I was trying to figure out how to leave fullscreen on day 3 and in randomly pressing buttons I hit alt + L, which activated the scary face and scared the absolute shit out of me
I'd honestly like some more lore to this game because it is pretty interesting
Oh wow! This was really a work of art - Looked and felt like a genuinely wholesome AC-like experience, and I loved the day-to-day! And then it flipped and I was spooked. Absolutely awesome work, with the perfect level of unsettling vibes and coziness.
I would genuinely play a whole, long chill game about this with or without the spooks! Definitely watching to keep an eye on any further creations!is there a sequel to this game?
can anybody help me? i cannot download it on linux
Download it on Torrent
Were you able to download the game? I just finished playing it!
really enjoyed this game, menial collection tasks are always enticing for ex-WoW/MMO enjoyers and the gameplay is very smooth. here is my first playthrough, thanks for sharing the game with us :D
I think this is an interesting premise and for 72 hours you really got a lot done!
That being said, I have some feedback on the execution. For context, I was streaming this to a friend who loves creepypastas.
From an environment design perspective, I found myself asking why the area was so cluttered with items. Wouldn't it be better to reveal them day by day as they became relevant?
We both feel like the reveal would have been more impactful if there had been more to build up the illusion of a peaceful town life. If we could get to know the other residents or engage in other activities, I think the player would have more of a bond with them and so it would be more shocking when something happens to them.
Also, it's possible to miss the dead body clue (or perhaps it doesn't spawn for everyone?); I found out about it from the comments section, and I did attempt to explore the entire map. Neither I nor my friend noticed it in my playthrough.
My friend said the danger was too obscured for him to understand what he was supposed to be scared of: did they do this to themselves? Is there some kind of monster that made them do this? What does the danger intend towards the player character? After all, now that everyone is dead, what can they do to hurt us?
He also thought (once I told him about the dead body) that there isn't a narrative justification given for why the previous resident died early if the point of the Harvest Festival is that everyone dies by suicide. If, for example, the previous resident had said "you should get out of here, I'm leaving tomorrow" on Monday, been missing on Tuesday, and showed up in the water on Wednesday, then we as the audience would have understood this was retaliation for trying to leave and we would've felt trapped.
This has a lot of potential if you choose to expand it—I'd love to see more of these characters and the world they live in.
Mom!? I think the 64 broke!
ah
What a cute short game! I can't wait to tell my friends. ^_^
Oh I d'love a little snack with the friends! I can't wait to have a wholesome time with everyone as I settle in to my new life.
I really enjoyed the play style it felt really good. Loved the graphics really gave off that classic feeling and overall liked the atmosphere of the game <333
this game is so good n creepy! it reminds me with animal crossing, good job! i really wish this game is longer.
J'ai passé un super moment sur le jeu, bien cringe !
I would not recommend this game at all whatsoever
MY BOYS WE IS PLAYINIG 20 RANDOM HORROR GAMES THIS GAMEPLAY IS 5 HOURS LONG I HOPE YOU ENJOY. THE RANDOM SCARY GAMES ARE FREAKING AWESOME THANKS CREATORS FOR MAKING THESE EPIC GAMES!!!!!! KEEP UP THE GOOD WORK WE NEED MORE PEOPLE LIKE THIS IN THE WORLD MAKING AWESOME GAMES LIKE THESE I LOVE YOU ALL AND BE SAFE AND PLEASE PRAY FOR ME THINK I MIGHT BE SICK HAVE NOT BEEN FEELING GOOD LATELY AND LIKE THE VIDEO IF YOU ENJOYED IF NOT I TOTALLY UNDERSTAND I KNOW I'M NOT REALLY A GOOD YOUTUBER BU T I REALLY TRY LIKE EVERYONE ELSE ON THE ITCH.IO/YOUTUBE PLATFORM BUT IF YOU HAVE ANY GOOD TIPS FOR ME ON MAKING MY YOUTUBE VIDEOS BETTER PLEASE TELL ME IN THE COMMENTS IMMEDIATELY YOU WILL REALLY BE A GREAT HELP TO ME OTHER THAN THAT HOPE YOU ENJOY THE VIDEO AND SEE YOU LATER IN THE NEXT VIDEO!!!!!!!!!!!
Love how the style imitates animal crossing /pos.
TW/CW: SPOILERS
-Flashing images/colors
-Unsettling imagery
-Suicide (implied/offscreen)
-Burning body/sacrifice
Very good game, You guys gave that Nintendo 64 graphics and it seriously looks amazing Welldone!
Quick question, is this playable with touchscreen?
wdym?
me at first wash appy but now i was confused
so far the best horror game i played in the cursed game style and ive played alot
terrified the shit out of me.
10/10 I'd love to see this expand into a bigger project!
This is a great game!! i love it
noicee
Great Game it seems peaceful until you pay attention to the details!!!
I really liked it, but should be a bit longer
The game is very interesting, the fear is real for me.
(Vídeo in Portuguese)