Comments

Log in with itch.io to leave a comment.

LOOOOOOOOOOVE the snappy combat and movement

would love to see a longer version one day ♥

good lil metroid dungeon crawler

Amazing little game! I'm begging for more!

Just beat the game, and I really like it!  I wasn’t expecting the fast and snappy movement or the platforming focus, but it feels pretty darn good to control, and all the upgrades really add to it!  Super well done!

Honestly a really good little game on its own and definitely a good model for a longer project.  I can picture it with a shield and blocking stamina, and I like that image.  

This was a really cool little demo, I've enjoyed a number of Warkus' games so I've been wanting to try this one out. It's super short but I loved it for what it was. Made a little video of my playthrough :)

😊👍

Really good but short game. Appreciatte the effort. Thank you it was fun.

love the vibes and art choices and music etc. really fun!

This was tremendously good. I hope you plan to expand on this into a longer experience. You should change NOTHING. Thank you!

Won't open for me :(

really like this one, short, cool skeletons an really cool gameplay

Hough! Hough! Hough! Gaah! Gaah! :^)

unplayable mouse sensitivity

Even with the settings that let you adjust it?

adjusting sensitivity doesn't change anything.

The same.

Is an amazing game. Combining Firt Person with metroidvania is a very good proposal

(+1)

tiny and fun!

(4 edits) (+2)

Looks cool! 

How do you make graphics like this? Can you make a tutorial or even release source code and assets? 

I'm interested in creating a game similar to King's Field but I've only made small 2D games before and this has exactly the look I'm going for.

(+1)

Solid short game ->

(+1)

Awesome short game, would play more lol

Full Play NO Commentary 

Loved it!!!!

(2 edits)

Please, expand on this game! I really loved it! ( From the artstyle to the environments, upgrades, battles, ecc ) I would totally pay for a longer version/full release of it. Thank you very much for making it. I had an absolute blast playing it.

Fun little game. Wouldn't mind seeing a larger one in a similar style.

This is a solid game. Gameplay, level design and aesthetic are on point. Wish it was a full game!

short but its really nice!

(3 edits)

What a great game! Some things I appreciate about it:

  • Immediate player control
  • Clear progression and objectives
  • The movement feels great! I love just jumping around!
  • Combat feels tense and ties into mechanics
  • Colorful, atmospheric graphics that aren't in-your-face about being low-res and retro
  • Linux support

These are the building blocks that pretty much every fun game nails--and what a sense of style it has too! Pretty rough around the edges, but extremely solid work for what it is.

good game but it will sometimes freeze

for a minute

Was fun to try it out! :) 
Here is my gameplay if you want to take a look.

(+1)

It feels and looks amazing, but it was kinda disappointing not having any secrets in a map that felt very open and easy to explote with the jump boost's, idk if u plan on expanding the game, it could be actually great. Having different zones, buildings, biomes, you got the plataforming action right, why not make a full game?

I absolutely agree, I went back just to see if there was lol

Really good game, you did it again, can't wait to till the next project!

(-1)

Great game, Warkus! I love your work!

Would love to see this expanded, a bit sad its so short, lots of promise here!

That was fun :)

Absolutely wonderful aesthetic. Sad that it was so short; I'd love to see this expanded upon.

This is a really nice short game, enjoyed it.

Awesome lil game, loved the aesthetic, and decently challenging. Amazing work for such a short devtime!

I really liked this game! It was quite a fun experience! I'm not sure if there were secrets that I might have missed, but I had a blast! those mages really had it in for me, but I gave them what for! Really liked the design, the music and the overall feel for the game! Awesome job!

Not bad for 2 days. Felt pretty linear rather than metroid-vania-y, but pretty hard to invoke the feeling of openness with such a limited play space. Fighting against the ranged enemies felt pretty unfair. Would be cool if you could reflect their projectiles with your sword ganondorf style. As always, love the art style and general vibe of the game.

Nice work , I hope you can expand the idea in the future. Those fireballs are a real casual filter, pls fix lol.