Update DEMOV.180225


Hello! This is the first update since releasing the demo on Steam! This first round of adjustments is meant to mostly tweak balancing stuff but there will be a couple of surprises as well. Here is what has changed:
  • Added a new dialog scene with the vendor after dying
  • You can now talk to the vendor to get some tips and tricks. Nihihihi!
  • Increased damage of ranged weapons
  • Increased the base damage of the spell "Whirlwind"
  • Special attacks of enemies are now telegraphed by an indicator on the floor tiles, which should make it a bit easier to avoid them
  • Being confused doesn't prevent the usage of items anymore
  • Reduced the chance of enemies hunting down the player
  • Reduced the attack speed of Zombies to two turns per attack
  • Added a chance for standard Zombies to become severed on death
  • Added a chance to dodge attacks even without having the "Evasive" trait, the "Evasive" trait now increases the chance to dodge an attack
  • Elixirs now only increase attributes for the current run instead of permanently
  • The cursor that is shown when pressing the "Look" button now indicates the range of the equipped gun
  • Trying to use the "Examine" option without standing on an item now shows an info message
  • Lowered the chance for Monster Houses to appear slightly
  • Fixed an issue where costs for permanent upgrades would not increase correctly
  • Fixed an issue where Sentinels would not awaken when encountered in a Monster House
Thanks for playing!

Files

house_of_necrosis_win.zip 185 MB
16 days ago
house_of_necrosis_linux.zip 189 MB
16 days ago

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