A downloadable game for Windows and Linux

Survive the horrors of the mansion that changes every time you enter.

House of Necrosis is a Mystery Dungeon-style game inspired by Survival Horror and RPG classics of the 32bit era.

~Thank you for trying out this early preview demo!~
House of Necrosis is still in active development so everything is subject to change. Feel free to leave a comment and share your feedback!

This preview demo covers only the first area of the game. The full game will lead you through the defiled gardens into the deeper depths of the mansion, which are filled with new items, more bizarre monstrosities and even greater dangers!
I hope you enjoy this demo and please consider to wishlist the game on Steam!


[A HORRIFYING RPG]

Level up your character and upgrade your weapons while making your way through a house of horror.


[MYSTERIOUS DUNGEONS]

Wander through the endless halls of the mansion that change every time you enter.


[JUST LIKE BACK IN THE DAY]

Inspired by the 32-bit classics, House of Necrosis looks and feels like your favorite 90s games.


Wishlist House of Necrosis on Steam!


Updated 4 hours ago
Published 2 days ago
StatusReleased
PlatformsWindows, Linux
Rating
Rated 4.8 out of 5 stars
(10 total ratings)
AuthorWarkus
GenreRole Playing
Made withGIMP, Godot, Blender
Tags3D, Creepy, Dungeon Crawler, Horror, Low-poly, PSX (PlayStation), Retro, Roguelike, Turn-based, Zombies
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Playstation controller
LinksSteam, Steam, Bluesky

Download

Download
HouseOfNecrosisDemo_win.zip 184 MB
Download
house_of_necrosis_demo_linux.zip 188 MB

Development log

Comments

Log in with itch.io to leave a comment.

oh :) the good old re1 look ;)  nice GJ!

Really cool demo, loved playing it. Cant wait for the full release.

I got a couple of question.

-Are enemies unable to trigger traps? Ive tried but everytime the enemy stepped into one nothing happened.

-Is it normal to spawn in the same room as the door for the next floor? I feel like thats intentional but wanted to give a heads up in case.

-Isnt the rescue crystal kind of busted?  Ive never died cause of it, just for 10 coins you can avoid dying, also it basically allows you to farm herbs, ammo, serum and hexes. On the other hand i feel like dying is wayy to punishing, i have killed myself just to see what would happen and it seems kinda hard to recover from it unless you had stuff already stored.

 Also i like serums but sometimes they just fill the inventory wayy to quickly, i barely used them when i had a good run cause i was afraid of blewing it, Itd be nice if u could maybe stack  maybe 3? of the same serum. They can be extremely powerfull i wont deny that but they usually were the first thing id throw when i reached max capacity.

Hey, thanks for playing the demo!
- yes enemies can't trigger traps. While this is a standard for this genre, I've thought about and experimented with changing that but it often lead to a situation where enemies would trigger traps before you have even noticed them which felt not that good imho. They are way more lenient in this game compared to other Mystery Dungeon games though and you will always see them on the minimap when you're next to them

- As for the doors spawning in the same room as you spawn. Yeah, right now it's just random chance so that can happen. But since you're fighting an uphill battle against the power curve of the enemies it's often not a good idea to just get to the next floor as fast as possible. Maybe if you're equipped well enough that is.

- Yes, the rescue crystal is probably the most powerful item in the game. Buying it from the vendor is just to make sure you're extra safe as you can also find them in the dungeon. There are status effects that can prevent you from using it though and it will probably make even more sense why it is designed in that way in the full game!

- I think that the Serums are mostly scary at first when you don't know all the outcomes and the strategies to when you can safely use them. But as with the traps I made sure that they are not too punishing and as I hinted at before, there are a couple of ways to mitigate the risk even further.  There's probably also gonna be a new item which will let you identify all the serums that are in your inventory which will encourage you more to keep them.

Thanks for the feedback, and again, thanks for playing!

Incredible!

Thank you!

I found out about this game on Twitter and played the demo version!

It was a lot of fun!

The link to receive a Discord invite from within the game seems to have expired, is there any other way to receive an invite?

Are you sure that the link has expired? From what I can see you're already on the Discord server. Thanks for playing!

The problem was resolved and I was able to join Discord successfully.

It was a problem with my operation : )

(1 edit)

Looks great! Any chance of a Linux demo?

Yes, of course. Just uploaded the linux build. Enjoy!

Having tried it out, this is pretty fun. I've always wanted a roguelike/roguelite Resident Evil game, and this scratches the itch. I've already wishlisted on Steam and I'll be looking forward to the full release!

FEEDBACK/SUGGESTIONS/QUESTIONS:
- I'd strongly recommend that the various Box items get rebalanced some. Basically every box I tried that wasn't an Idiot Box blew up on me. Seems to be weighted a bit heavier towards 'trapped' than not, to the point it's worth either not picking up the Boxes at all, or just sell them to the Trader and call it a day.

- In a similar vein, maybe provide a spell that identifies serums in your inventory? I get the rationale behind them having random effects, but as they're seemingly randomized each run it would be helpful to have a method to cut out some of the RNG. That's especially considering you'll probably only find one or two serums of a given type in a run.

- Can you specify what the effects are when you level up Whirlwind? Does it increase the range that your attack hits when you cast? I thought that was the case, but it's a bit hard to confirm. 

- Is it intentional that you can't buy ammunition from the Trader? Or is that something that'll be revisited later in development? I approve of him always stocking a Rescue Crystal for you, though, that was a good choice.

Hey, thanks for the feedback!

Yeah you're probably right, I'll lower the chance for those boxes to be trapped in the next version!

As for the serums, there are a couple of ways to safely figure out what they are. There was an item at one point to identify the serums but that becomes pretty useless once you identified all the serums during one run. You have to keep in mind that in the full game one run might be a  longer than just those 4 floors. I've also made sure that the negative effects aren't so strong that they can completely ruin your run when consumed at the right time. 

As for the Whirlwind and Spells in general. I'm gonna change the description of the spellbooks so that they better describe what upgrading the spell actually does!

And for the ammunition, yeah that's intentional right now. Ranged attacks are very strong and just being able to buy them from the vendor would mess with the balance of the game a lot. I'll definitely think about that some more, though!


Again, thanks for the feedback and thanks for playing!

nice new version

(-1)

Black screen for me too, ryzen 7, 16gb ram, 3ghz processor

Can you tell me what kind of GPU you have? Thanks!

gtx 1060 6gb, i have no clue why doesnt it work, i played it on a laptop and it works fine

Can you check if it works when you change the Antialiasing mode in NVIDIA's control panel to "Application-controlled"? You might also need to change "Adjust Image Settings with Preview" to "Let the 3D application decide" if the former doesn't solve the problem. Thanks!

(-1)

So excited for this new version!!!!

Thanks!!

(+1)

When I load the game its just a black screen? Got music and sound

Can you tell me your specs / what kind of GPU you have? Thanks!

Hey sorry I got it set it from high performance to power saving and it worked. Can't wait to play this played the demo ages ago when it was different

Alright, glad that you got it working! Have fun!

(+1)

This is fucking awesome!

Thank you!

Very nice! Will try this out a bit later.

Thanks!

Thanks for playing, please leave a comment with your feedback!

Really nice ! design, sound, bestiary...really like it !

Please add arrow movement for azerty keyboard :/

Hey, thanks for playing! The option to rebind controls is already on my todos, I'll try to add that asap!

thanks a lot <3 

Neat!

Thanks!