Update DEMOV.260225
Hello! Here's another demo update, this time focusing again on some general bug fixes, adjustments and balancing tweaks. Here is what has changed:
* Using a "Vitality" elixir when at full health will keep your health at max now
* The vendor will now always sell a box item
* Adjusted the damage calculation of the "Whirlwind" spell some more
* Changed the text of the "Quit" menu entry to "Save & Exit", so that it indicates that the game is saved before exiting
* The first boss now commits to its special attacks, making it more clear where you can stand without taking damage
* Trying to level up an already leveled up monster now prints an info message stating that it can't level up any more
* Fixed an issue where Hounds would not always target you with their special attack when you're invisible
* Fixed an issue where poison could trigger the "Bloated" trait
* Fixed an issue where poison could be dodged
* Fixed an issue where the "Poison" serum would print the "You're poisoned" message twice
* Fixed an issue where the "Change" hex could change enemies to same enemy type they already were
* Fixed an issue where a spellbook would not be used up when learning the max rank of a spell
* Fixed an issue where warping an enemy would not stop their special attacks
Thanks for playing!
Files
Get House of Necrosis (DEMO)
House of Necrosis (DEMO)
Survival Horror Mystery Dungeon
Status | Released |
Author | Warkus |
Genre | Role Playing |
Tags | 3D, Creepy, Dungeon Crawler, Horror, Low-poly, PSX (PlayStation), Retro, Roguelike, Turn-based, Zombies |
Languages | English |
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