Update DEMOV.260225


Hello! Here's another demo update, this time focusing again on some general bug fixes, adjustments and balancing tweaks. Here is what has changed:

* Using a "Vitality" elixir when at full health will keep your health at max now

* The vendor will now always sell a box item

* Adjusted the damage calculation of the "Whirlwind" spell some more

* Changed the text of the "Quit" menu entry to "Save & Exit", so that it indicates that the game is saved before exiting

* The first boss now commits to its special attacks, making it more clear where you can stand without taking damage

* Trying to level up an already leveled up monster now prints an info message stating that it can't level up any more

* Fixed an issue where Hounds would not always target you with their special attack when you're invisible

* Fixed an issue where poison could trigger the "Bloated" trait

* Fixed an issue where poison could be dodged

* Fixed an issue where the "Poison" serum would print the "You're poisoned" message twice

* Fixed an issue where the "Change" hex could change enemies to same enemy type they already were

* Fixed an issue where a spellbook would not be used up when learning the max rank of a spell

* Fixed an issue where warping an enemy would not stop their special attacks

Thanks for playing!

Files

house_of_necrosis_win.zip 185 MB
8 days ago
house_of_necrosis_linux.zip 189 MB
8 days ago

Get House of Necrosis (DEMO)

Leave a comment

Log in with itch.io to leave a comment.