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(+1)

😊👍

Excellent and clearly considered level design with good metroidvania mechanics! Movement and jumping felt great; and the atmosphere, music and sound was spot on. Really well executed little game, can tell quite a lot of thought was put into it :)

Very nice, I enjoyed it a lot. The movement felt very smooth.
And the power additions were fun!

I had fun with the game! I was trying to find the last two orbs, but got stuck on a mushroom!

(+2)

Thanks for reporting! This issue is resolved with the latest update.

Oh neat! Thanks!

The game's really fun and I really enjoyed the platforming (and the realization after getting new power ups) Keep it up.

Here's my channel for other games I have played. https://www.youtube.com/@Levont

feedback: on the central map where the npc is, the skybox is running with the mouse

jogo legal!

Great game! I was getting some ocarina of time vibes from this one. Keep up the good work👍🏾

Interesting
(+1)

Finished. Really enjoyed my experience with this one. The progression was fun and made sense. The world design was also honestly pretty neat and sucked in me in pretty well. 

My only real nitpick is that it just shuts the game down once complete, it was pretty jarring. 

(1 edit) (+1)

i finished the game 

and it was amazing


(2 edits)

I figured this would be a fun game to route and speedrun due to how open and interconnected the world is. Gave it a try and got a 7:14. Here's a video:

Note that the most important thing with this route is to hit the moving platform cycle at 2:56. If you miss it, it adds a lot of time to wait for the next cycle.

Would love to see anyone else give this a try. I'm sure there's a better route than the one I took. You can get 10 spirits without any upgrades, so it's possible to get both the double jump and the sword on your first back to the hub. Might be a good route if you can figure it out.

Thanks again Warkus for making an awesome game!

(1 edit)

https://youtu.be/zQz0hMOPU98

Very good game

beauty retro

(+2)

This game nails the n64 art style and gave me huge Soul Reaver vibes. I love the small touches like the flat Skybox and the perfect use of fog depending on the area.


Slowly upgrading your character and learning new moves to get the spirits you always could see but never could get to felt incredibly rewarding!
I was also stunned by how well I could Remember where I was. Creating a Mental Map was quite easy because every area is unique and recognizable.


The only thing I found a bit confusing was that Underwater Bar still showed up after getting the Infinite Air Upgrade.

All in all, I really enjoyed my time with this game and I can only recommend it!!

(+2)

I fell trough the underwater map and cannot go back.

I fell through the map too, it doesn't look like there's any way to kill your character or anything once you're falling so you have to exit out and restart the entire game :(


A keybind or menu option to reset would be much appreciated.

(+4)(-1)

Excellent work, very much enjoyed this experience. Beautiful world and player character, controls felt good, and the atmosphere was wonderful. Thank you for making this game!

(+4)(-1)

Excellent game yet again, Warkus. There is a good sense of progression, the world is fun to explore to see how it all interconnects, and the atmosphere is beautiful.

Viewing most recent comments 15 to 34 of 34 · Previous page · First page